![]() ![]() I'm giving my best and I hope it shows when you try out the full game. That being said does your issues still persist on MacJournal version 7.2.1 (available on the original. Thank you so so much for the interest in the game and the patience yall have had. I will update this thread once theres progress. The parts that I feel are less fun I'll tackle them in the 8 hour period. I'll also try to work in the fun parts of my game in my free time, like the music for example, animations and level design. That extra day a week I'll work on the game as if it were an 8 hour work day. My plan now is as follows, I managed to accumulate enough vacation days in my job so I can start working 4 days a week instead of 5 starting the second week of September for the rest of the year. As long as your iPhone or iPod Touch and your Mac are on the same Wi-Fi network, the two MacJournals can exchange entries and journals, though syncing of media like pictures and audio entries is. You may see that the current release date is around 2025, that's a lie, but it takes a weight of my shoulders that is feeling pressured by working. Because of that, I decided to take a step back and not having a release date. In theory I could try to finish it asap to get it out of the way, but I don't want to release a game that feels incomplete. ![]() I promise you I want to finish it, but it is dificult to make progress given my house responsibilities, my fulltime job and my other hobbies. Progress in the game has been slow in general, every month I manage to advance a little bit, but given the amount of delays up until this point I think it is impossible for me to give a release date. Hello again! I came to give you some updates regarding the game's current development state. ![]()
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